Okap do zabudowy NOVY_Fusion Pro_COMITOR
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1000
cameraFarRange (float): 1000
cameraFocalLength (float): 40.636
cameraFov (float): 47.7825
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 2.55557
cameraTransform (m44f): [{0.898095, 0.438292, 0.0364107, 1.19617}, {0.439802, -0.895012, -0.0743522, -3.25349}, {5.58793e-009, 0.0827888, -0.996567, 1.59962}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4960, 3506]
displayWindow (box2i): [0, 0, 4960, 3506]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): „scanlineimage”
=Channels=
A (float)
B (float)
G (float)
MM 1-2-3.B (float)
MM 1-2-3.G (float)
MM 1-2-3.R (float)
MM 10-11-12.B (float)
MM 10-11-12.G (float)
MM 10-11-12.R (float)
MM 13-14-15.B (float)
MM 13-14-15.G (float)
MM 13-14-15.R (float)
MM 16-17-18.B (float)
MM 16-17-18.G (float)
MM 16-17-18.R (float)
MM 19-20-21.B (float)
MM 19-20-21.G (float)
MM 19-20-21.R (float)
MM 22-23-24.B (float)
MM 22-23-24.G (float)
MM 22-23-24.R (float)
MM 25-26-27.B (float)
MM 25-26-27.G (float)
MM 25-26-27.R (float)
MM 28-29-30.B (float)
MM 28-29-30.G (float)
MM 28-29-30.R (float)
MM 4-5-6.B (float)
MM 4-5-6.G (float)
MM 4-5-6.R (float)
MM 7-8-9.B (float)
MM 7-8-9.G (float)
MM 7-8-9.R (float)
R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayOcclusion.B (float)
VRayOcclusion.G (float)
VRayOcclusion.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)