Okap sufitowy NOVY Cloud_Comitor
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1000
cameraFarRange (float): 1000
cameraFocalLength (float): 36.1849
cameraFov (float): 52.8957
cameraNearClip (float): 1.79
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 7.04668
cameraTransform (m44f): [{0.885132, 0.46529, -0.00683508, 2.67541}, {0.46534, -0.885036, 0.0130011, 8.81442}, {-3.25963e-009, -0.0146884, -0.999892, 0.967711}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4960, 3507]
displayWindow (box2i): [0, 0, 4960, 3507]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): „scanlineimage”
=Channels=
A (float)
B (float)
G (float)
LS_LIGHT – Secundaria_Diffuse.B (float)
LS_LIGHT – Secundaria_Diffuse.G (float)
LS_LIGHT – Secundaria_Diffuse.R (float)
LS_LIGHT – Secundaria_Specula.B (float)
LS_LIGHT – Secundaria_Specula.G (float)
LS_LIGHT – Secundaria_Specula.R (float)
LS_LIGHT PORTAL – finestra_01.B (float)
LS_LIGHT PORTAL – finestra_01.G (float)
LS_LIGHT PORTAL – finestra_01.R (float)
LS_LIGHT PORTAL – finestra_02.B (float)
LS_LIGHT PORTAL – finestra_02.G (float)
LS_LIGHT PORTAL – finestra_02.R (float)
LS_LIGHT PORTAL – finestra_03.B (float)
LS_LIGHT PORTAL – finestra_03.G (float)
LS_LIGHT PORTAL – finestra_03.R (float)
LS_LIGHT PORTAL – finestra_04.B (float)
LS_LIGHT PORTAL – finestra_04.G (float)
LS_LIGHT PORTAL – finestra_04.R (float)
LS_LIGHT PORTAL – finestra_05.B (float)
LS_LIGHT PORTAL – finestra_05.G (float)
LS_LIGHT PORTAL – finestra_05.R (float)
LS_LIGHT PORTAL – finestral 0.B (float)
LS_LIGHT PORTAL – finestral 0.G (float)
LS_LIGHT PORTAL – finestral 0.R (float)
LS_LIGHT PORTAL – passadis_Di.B (float)
LS_LIGHT PORTAL – passadis_Di.G (float)
LS_LIGHT PORTAL – passadis_Di.R (float)
LS_LIGHT PORTAL – passadis_Sp.B (float)
LS_LIGHT PORTAL – passadis_Sp.G (float)
LS_LIGHT PORTAL – passadis_Sp.R (float)
LS_VRay DOME_Diffuse.B (float)
LS_VRay DOME_Diffuse.G (float)
LS_VRay DOME_Diffuse.R (float)
LS_VRay DOME_Specular.B (float)
LS_VRay DOME_Specular.G (float)
LS_VRay DOME_Specular.R (float)
LS_VRaySun001_Diffuse.B (float)
LS_VRaySun001_Diffuse.G (float)
LS_VRaySun001_Diffuse.R (float)
LS_VRaySun001_Specular.B (float)
LS_VRaySun001_Specular.G (float)
LS_VRaySun001_Specular.R (float)
MM 1-2-3.B (float)
MM 1-2-3.G (float)
MM 1-2-3.R (float)
MM 10-11-12.B (float)
MM 10-11-12.G (float)
MM 10-11-12.R (float)
MM 13-14-15.B (float)
MM 13-14-15.G (float)
MM 13-14-15.R (float)
MM 16-17-18.B (float)
MM 16-17-18.G (float)
MM 16-17-18.R (float)
MM 19-20-21.B (float)
MM 19-20-21.G (float)
MM 19-20-21.R (float)
MM 4-5-6.B (float)
MM 4-5-6.G (float)
MM 4-5-6.R (float)
MM 7-8-9.B (float)
MM 7-8-9.G (float)
MM 7-8-9.R (float)
MMMID 1-2-3.B (float)
MMMID 1-2-3.G (float)
MMMID 1-2-3.R (float)
R (float)
VRayDiffuseFilter.B (float)
VRayDiffuseFilter.G (float)
VRayDiffuseFilter.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayOcclusion.B (float)
VRayOcclusion.G (float)
VRayOcclusion.R (float)
VRayRawGlobalIllumination.B (float)
VRayRawGlobalIllumination.G (float)
VRayRawGlobalIllumination.R (float)
VRayRawLighting.B (float)
VRayRawLighting.G (float)
VRayRawLighting.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayRawRefraction.B (float)
VRayRawRefraction.G (float)
VRayRawRefraction.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayReflectionFilter.B (float)
VRayReflectionFilter.G (float)
VRayReflectionFilter.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRefractionFilter.B (float)
VRayRefractionFilter.G (float)
VRayRefractionFilter.R (float)
VRaySSS2.B (float)
VRaySSS2.G (float)
VRaySSS2.R (float)
VRaySamplerInfo – Normal.X (float)
VRaySamplerInfo – Normal.Y (float)
VRaySamplerInfo – Normal.Z (float)
VRaySamplerInfo – Reflection.X (float)
VRaySamplerInfo – Reflection.Y (float)
VRaySamplerInfo – Reflection.Z (float)
VRaySelfIllumination.B (float)
VRaySelfIllumination.G (float)
VRaySelfIllumination.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)